Topic
Rust
5 entries filed under this topic
Green pipeline, broken page — deploying full-stack Rust
Formatting, linting and every asset URL came back green on a page whose main button was invisible. What a Rust deploy pipeline can and cannot check.
The descriptor survived, const did not — full-stack Rust
A descriptor survived the port from React to Rust. The property that looked like the point — const — did not, and the boundary held anyway.
The trace_id was the easy part — Rust, OTel, Loki
Adding a trace_id to your logs is the last of four things that must be true. The other three fail silently — and produce telemetry that looks correct right up until someone needs it. Plus a fifth, from the issue that replaced AlwaysOn.
One port, three client crates — a hexagonal Rust ingester
One trait survived alloy, solana-client and subxt 0.50 — three crates that agree on nothing. The decision that mattered was returning a channel and a cancel handle rather than a stream.
Topcoat and the shrinking cost of full-stack Rust
Tokio just shipped Topcoat — a full-stack Rust framework with server-side rendering, a shadcn-styled component library, and reactivity that cross-compiles Rust to JavaScript via macro (no Wasm). Cordata's read: for one specific shop shape it kills a real parallel-frontend silo. For most others, it does not — yet.